Yay. I also worked on the final battle of Robocop, did all the Comp stuff on the shot pictured and a couple more. Also helped with the development of the muzzle flash/bullet hit setup mentioned in the linked article.
Yay, I worked in this sequence of 47 Ronin.
Just a random thing from some project I am developing.
After a long while, my short film ‘Diastole’ Premiered Last Night.
Thanks to everyone who shared this moment with us.
I hope we can get to do new things Soon.
Thanks everybody for your kind support.
Support the development of Diastole’s Follow-up Beat by voting for it on the 180Microcinema Fest here: http://180cinema.net/2012/films/diastole/
For IDARTES Launch.
I used the infrared cameras from the kinect and some infrared lights. Created a small computer vision Client a la CCV, but using simpleopenni, openOSC and opencv for processing and wired it to my particle system and interactive brush from older proyects.
This was fun, hope to get to do more of such proyects.
The same little something… i worked on.
Yay! it was finally released, so I get to show you the Film Titles I designed for Colombian Film En Coma
It’s nice because is one of the first projects in which I get to use Processing for motion graphics; I created a particle System with Dynamic friction (Thanks jj) which allowed me to simulate an aqueous atmosphere easily, and have text emit particles in 3d space. This post will be slowly edited with further information about the process behind the design and execution of this titles.
Design/Compositing by Nicolás Coronado
Additional Compositing and Typography by Angeles Leiva
3d Heart by Richard McDaniel
Music by Satiago Montesdeoca
Feature film “En Coma” by Juan David Restrepo and Henry Rivero.
Sorry for not posting anything in such a long while, I have been doing some freelance work at Fox Telecolombia. Some nice VFX stuff coming soon.
After a long while of abandonment, my Audio Painter project has finally reached a first version of completion. By mixing the second prototype and the logic of the Sound Tracer, I’ve managed to create an audio painter with a deterministic behavior. Before this version the direction of the paint cursor movement was dictated by a Random Walker which didn’t quite reflect the nature of the song. This version has some very flexible settings to control the aspect of the image rendition of the audio. The result is exactly as i first envisioned it… 2 years ago. I think I’m gonna theme the images differently (maybe depending on the song, I guess), so that they can become like different views of little universes created by the sound properties of songs.
Drawback: It’s much more interesting to see the way the song is painted than it is to see the finished image, so this will probably work better as a multimedia installation or a live performance thing than as just little painterly images. So, a couple of videos will be coming soon.
So, the idea is that different music looks radically different… well not that radical, but it does look different. When working with live audio, it also looks very different for the voices of different people, so it’s fun so just sit in front on it and make it draw things (video for that also coming soon). More at my Flickr Page.