Tag Archives: Steering

Flocking system

Click here for applet goodness and code

Finally I’ve been able to code a… half descent flocking system, here sharing it with you on it’s 2d version, with it’s whole code for you to mess with (if you dare to try and understand the code).

wandering, chasing, running, arriving, avoiding, cohesion and alignment steering forces.

it could really use a quadtree for space partitioning but… well. it will eventually work.

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ADD made me do it

So, Particles where getting done, but as i went bored about the transformations needed to modify some of the field forces i was implementing… I jumped to steering wills… already implemented wandering, seek, flee, and arrive.

Some aggregate visualization of these... 'flocks'

EDIT:I have just implemented cohesion and avoidance,  only  alignment left to have a full flocking system :).

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