Tag Archives: The Mars Volta

Flocking Music Painter test,

or when mixing things starts getting messy

Well, when i had several unfinished projects comes the time when I’m feeling tempted to mix them. So I took my Colored waveforms and mixed them with my flocking thingies… Completely ignoring audio levels and taking in account the tone frequencies converted in colors, turned the flock into a random number of bugs joined by lines that followed the mouse on click resulting in an audio colored flocking brush.

Cicatriz ESP chorus, sang by... me.

Also it turned into an interesting opportunity to try and write to se what kind of typographic artifacts would appear.

My Name, Also known as "i didn't sleep last night"

It’s pretty lovely to have a brush changing it’s color depending on input. Eventually I made a painting tool which could be controlled by singing or whistling. Eventually I will upload a video demo of how it works.

2 Comments

Filed under Audio Visualization, Development

Audio Painting pt 1

Besides from Motion Graphics and Compositing, one of my interests on learning processing was to be able to create illustrations by using audio as the data source for visualization, not moving visuals, but paintings that were made of audio. This has been a long term project for me which has evolved on many different ways to create audio paintings, which will be logged in this blog over time.

The first attempt at creating representations of audio started as a particular new type of waveform. It started by my first looks at Jared Tarbell’s Sand Strokes. In which I thought they were stylish waveforms coming from audio sources… after reading, I noticed they were not, and started my own proyect for creating different waveforms which were more informative and more pleasant to the eye than the traditional ones.

Frances the mute

The Mars Volta's "Frances the mute" album, Illustrated

So, thanks to minim i managed to easily read both input audio and audio from files, take their fft and interpret the audio’s frequency to create a false-color to add to the classic waveform. At that time i was drawing by using every audio sample with it’s frequency information, which probed itself not very useful when rendering high audio levels.

The nice thing about this version was that different genres of music yielded completely different results and the variety in the use of percussion and certain instruments was clearly visible… and white noise looked… white :D

Nice about this version also, was that different people’s voices returned different colors because of their different tones and everyone could expend a while staring at my computer’s screen making weird noises.

2 Comments

Filed under Audio Visualization, Development